Banners & Wonders is now available ✨​

Banners & Wonders is now available ✨​

today

Hello everyone,

After several months of development, the whole team is happy to announce that the Banners & Wonders update is now available for free for all Memoriapolis players.

A big thank you to everyone who took part in the beta and took the time to share feedback with us, whether here, on Discord, or via private messages. Your feedback really helped shape this update, and it was a real pleasure building all of this with you.

Quick reminder: saves from version 1.0 are not compatible with Banners & Wonders. However, if you played the beta, you can continue your game without any issue.

Objectives, Wonders, achievements, Factions and negotiations… Make yourself comfortable, what follows is a bit long :) but we wanted to share in detail everything included in this update.

We sincerely hope you’ll enjoy it and that it will offer you even more freedom in how you play.

BW Statue 01

New progression and more freedom

Wonders

Wonders replace the Esplanade and the Collection as the main objective of the game.

There are 3 of them: the first is the Eiffel Tower, and the following ones (Neuschwanstein Castle and the Statue of Liberty) are unlocked by completing playthroughs.

01 - Wonder

Each Wonder is linked to a series of objectives spread across the different ages.

These objectives must be completed to progress from one age to the next, until the final step: building the Wonder.

02 - Objectives

Former wonders like the Circus Maximus, Notre Dame etc.. are now called “Monuments”.

Building monuments provides different bonuses (depending on their culture) that will help with the construction of future Monuments and the final Wonder. Do not neglect them, as you can reduce construction costs, build times, or increase satisfaction, among other effects!

Unlocking buildings

Multiple city centers are replaced by a single building, the Dynastic House, which becomes the heart of your city and evolves through the ages.

03 - md

The Building Tree, unlocked with the Architectural’s Office, allows you to research new production buildings, proximity buildings, as well as resources and upgrades.

04 - Building tree

When they arrive, factions bring with them a first cultural building tied to their culture. By constructing these buildings, you progressively unlock the next ones, as well as new service buildings and monuments.

05 - Age buildings

Turning constraints into challenge

  • Defeat and closed districts have been removed, making way for a more open approach focused on challenge.

  • Cycles are no longer limited by age, and buildings no longer degrade when transitioning between ages. Memory points have also been removed.

  • Districts can now be demolished.

  • It is now possible to place buildings outside the safe zone, in the attrition zone, starting from Antiquity.

  • Attrition disappears starting from the Renaissance.

Factions

Factions have been completely reworked to offer more depth and interaction with the city.

  • Each culture now has a single faction, which evolves through the ages.

  • When a faction arrives, you choose its starting location in the city.

  • Each faction has a randomly assigned personality that influences its actions.

  • If you act against them, factions can hold grievances against you.

  • The taxes they collect from their inhabitants are now split between the city treasury and their personal treasury.

When advancing to the next age, their descendants inherit their wealth, offering new opportunities: tax them more or gain their trust.

06 - Legacy

To grow their wealth, factions expand organically within the city and may propose exchanges of buildings or districts with the city or other factions.

These proposals can be negotiated to obtain better advantages!

07 - Negotiation

Tip: give cultural buildings to factions so they start generating cultural characters.

During negotiations, it is possible to promise a favor to a faction to tilt the balance in your favor. Favors work like requests, but are time-limited and have negative consequences if not fulfilled.

Services

Services have been reworked to better align with the goal of offering more freedom.

  • From Antiquity, a version of services is unlocked with the arrival of the corresponding faction.

  • Services are no longer locked during age transitions, and building their structures gradually unlocks new features.

  • The Urban Planning service (Religion) has been removed to add a new Warehouse service (Production), allowing better stock management. In exchange, it is now possible to choose the base satisfaction of religious buildings.

Politics

Politics has been simplified to offer more consistent progression across ages. The base service provides access to a limited number of decrees, while upgrades unlock more advanced and interesting ones.

Each upgrade also influences faction election rules. Starting from the Renaissance, it becomes possible to influence elections at the risk of being discovered!

08 - Election

With the construction of the Senatus, laws and the council are unlocked.

  • Laws allow permanent modifications to the city’s policies,

  • unlike decrees which are temporary.

  • The council, composed of elected factions, regularly proposes new laws based on their preferences

09 - Council

Commerce

Commerce now allows more simultaneous exchanges and no longer requires cultural characters.

Cultural characters can now be used to unlock trade routes or optimize transactions by reducing purchase costs.

The functioning of trade outposts has also been reworked.

  • Establishing a trade outpost on a route now provides a passive bonus based on the culture of the route.

  • By selling resources on that route, you increase the level of the outpost and the strength of the bonus.

Production

The production service now allows districts to be converted into warehouses to increase the city’s storage capacity.

Upgrading the service allows:

  • storing a larger quantity of resources

  • having up to two different resources per warehouse

  • converting more districts

10 - Warehouse district

The service also provides access to a new interface similar to the Prutaneion, but dedicated to stock management.

Military

The military service now allows the construction of larger ramparts starting from Antiquity.

They can be upgraded up to level 4, with each level providing an additional effect within their enclosure.

Education

The education service has also been adjusted:

  • Activating know-how now has a cost

  • New know-how effects have been added

  • Upgrade the service to activate more know-how simultaneously

Major additions

  • Added 56 illustrations for cultural building evolutions

  • Added 28 decorative buildings

  • Added 2 new maps: arid and river

  • Added 2 monuments in the Age of Enlightenment (Palace of Versailles, Zaanse Schans Windmills)

  • Added 5 new cultural buildings in the Industrial Revolution (Embassy, Scouting Center, Shipyard, Teacher Training Colleges, Restaurant)

  • New event system based on player actions

  • Added 40 Steam achievements

  • Added an objective tracking panel

  • Added a game data panel

  • Cultural characters are now a consumable resource. They can be earned through negotiations, by giving cultural buildings to factions, and by upgrading the Dynastic House. Many new uses have been added across the game.

  • Ruins now appear during the Renaissance. They can be studied to improve research speed in addition to their previous effects.

  • Codex completely reworked (replaces the tutorial)

  • Difficulty modes redesigned with the new gameplay mechanics

For more details, please refer to the changelog available on Steam.

Banners and Wonders

If you’ve read it this far, congratulations! First achievement unlocked 🙂

All that’s left is to launch Memoriapolis and discover Banners & Wonders.

Feel free to keep sharing your feedback, screenshots, and cities as we love seeing what you build.

And most importantly… Long live your Dynasty!

— The Memoriapolis Team

(JBR, JBB, Etheal, Geoffroy, Margaux, Axel, Nacha, Riwal & San)

Banners & Wonders arrives April 28
Apr 9, 2026

Banners & Wonders arrives April 28

Banners & Wonders arrives April 28 with new faction systems, wonders, improved freedom and more ways to shape your city across the ages.