EARLY ACCESS ROADMAP
Before going into detail, we think it's important to make a few points.
To be completely transparent, we had planned to publish our Roadmap earlier. But after carefully reading your feedback - both positive and more critical - we felt it was important to adjust it for October and November.
SEPTEMBER UPDATE
The September target, on which we've already invested a lot of time, remains as originally planned.
OCTOBER UPDATE
Solutions to the most frequently raised problems
- DESTROYING IN ORDER TO REBUILD
We've heard your feedback about not being able to destroy roads and cultural buildings. It's not an ‘oversight’ on our part, but a gameplay decision.
It's all in the title of the game.
We believe that cities are made up of memory, of the traces of the ages on each other, and that if it's possible to destroy or modify everything all the time, this desire no longer exists. Yes, in Mémoriapolis, you'll have to think before you put up a building, because that choice will have an impact.
For a long time.
However, we understand that this can make discovering the game less enjoyable and more difficult. The most serious possibility at the moment is to be able to build on the roads and have them adapt automatically. We're also going to limit the number of connections for certain buildings to reduce the number of roads produced.
The destruction of cultural buildings will be possible under certain conditions, and this choice will have consequences for your city.
- A MORE DIVERSE CITY
This is an idea we've had for a long time: to ensure that neighbourhoods reflect their culture. This will be the case for the October patch. We think these changes will be useful both as visual feedback on the cultures present in a neighbourhood and as a way of making the city more realistic.
NOVEMBER UPDATE
New age and improvements to some of the game's current mechanics.
- FACTIONS AT THE HEART OF THEIR TOWN
We're going to offer you a new way of using factions to develop your town. Fewer in number, more detailed and more present within the city, the factions will become important partners in your development. They'll be able to form alliances, lay claim to districts, manage certain buildings themselves, and more.
- OVERHAUL OF RAMPARTS
We are going to review the way in which the ramparts are built and how their development is organised. However, once again, it won't be easy to demolish your city walls in order to rebuild them. Our aim is to give you more powerful and flexible tools with which to make your choices, precisely so that you can take them on in later ages.
Who knows, you might even be able to turn them into a boulevard one day!
- DIFFICULTY MODES
You can also choose the difficulty level you want in normal mode.
- AGE 3
The Renaissance is coming to Memoriapolis, so there will be 3 ages instead of 2!
We can't give you any more details at the moment, but we'll keep you posted in October.
Thank you for your support of Memoriapolis, builders, and keep sharing photos of your towns with us!