Memoriapolis is Evolving – Thank You for Your Feedback!

Memoriapolis is Evolving – Thank You for Your Feedback!

4 days ago

A week ago, we were thrilled to finally share version 1.0 of Memoriapolis with you — the result of three years of passionate and dedicated work by our team.

A huge thank you to all of you — whether you're just discovering the game or have been following us since Early Access, your feedback means the world to us.

Your input helps us continuously improve the game and make the Memoriapolis experience richer and more enjoyable.

If you haven't already, feel free to leave a review or recommendation on Steam — every bit of feedback matters!

A challenge... too tough? Message received.

While the press and content creators gave the launch a very warm welcome, your feedback has led us to make important adjustments, starting tonight.

What’s already changed

Last Friday’s patch eased the difficulty on the Esplanade, making the early game smoother and more accessible.

Today’s patch introduces three difficulty levels. For example, in the first two levels, districts will no longer close if you fail mid-stage validations — a tweak that should directly address many of your concerns.

Let us know what you think of these new gameplay conditions!

difficulty mode

Tutorials

We're planning to improve the tutorial and gradually include more systems to better guide new players.
Tutorial videos will also be coming soon to our YouTube, Instagram, and Discord — join us there to stay updated!

That’s it for this first post-launch update. We hope the latest patches will help you enjoy Memoriapolis to the fullest.

As for us, we’re going full steam ahead — motivated, inspired, and always listening — to keep building a better Memoriapolis with you.

Thanks for your cities, your feedback, and your support!

1st Patch - Now Available
May 3, 2025

1st Patch - Now Available

We’ve heard your feedback, Builders! - This first patch focuses on rebalancing the overall difficulty of the game - and fixing several blocking issues reported during the early days of launch.