Memoriapolis is now available!

Memoriapolis is now available!

3 days ago

Build a city through 5 ages, survive crises, write history!

New systems, new challenges, new artistic direction: Memoriapolis leaves early access and enters its first major era!

Hello Builder,

After six months of intense development and many discussions with you, Memoriapolis is now in version 1.
No more early access.
It's still a work in progress, but the structure is standing, and we're proud to open the doors to you.

We've changed (almost) everything

Yes, really.
Some systems have disappeared, others have arrived. Each time, we've done it with one thing in mind: listening to your feedback, testing, adjusting, while keeping to the vision of the game we set out to achieve.

Thank you to all of you who took the time to play, to complain, to suggest. You've been our compass.

The aim of the game is simple: to hold out

Your mission? To prevent the city from falling apart.
Specifically, don't let too many neighborhoods become barricaded. Once you reach a certain threshold, the city will be out of your hands, and you'll lose the game.

Event01

"I think it'll pass...."

Why these closures?
Riots, fires, thefts, epidemics, strong factions, unpopular decisions... there's no shortage of reasons. And once a district has been closed, it will not reopen until the age change. In other words, we need to limit the damage before things get out of hand.

defeat

"Ho no..."

Bonus goal: “The Collection”

If you manage well, you'll reach the Age of Enlightenment, the fourth age. Bravo!

But to reach the next level - the age of the Industrial Revolution and its famous final content “The Collection” - you'll also need to have managed the Esplanade controls throughout the game.

No pressure... but some nonetheless.

Five ages to traverse

In this version there are the famous four ages:

  • Antiquity

  • Middle Ages

  • Renaissance

  • Enlightenment

4ages

To which we've added the Industrial Revolution!

industrial


Every age changes the way we govern. You can't run an ancient city like an industrial town. The mechanics remain consistent, but the strategies evolve. You have to adapt, negotiate and manipulate.

Politics is an art.

New interface: we've redone everything

Let's not beat around the bush: the interface has been completely redesigned.

interface01

More modern, clearer, more pleasant.
It's a major change, and we sincerely hope it will make your life easier.

interface02

Art direction revisited (with love)

We're back to pencil and brush. Well, in a manner of speaking.

Inspired by architectural drawing and watercolor, the art direction has been given a facelift. No cel shading, but a "paint + drawn lines" effect that gives the game more character.

DA01

And if that's not to your liking, don't worry: all this can be deactivated in the options.

Gone is “Downtown”, welcome is “Your Family's House”

From now on, at each new age, you'll set up your family's house.

Gone is the downtown that "replaced" the previous one. This house accompanies you, marks your anchorage, and its placement rules have been revised so that it really makes sense in the development of the city.

Culture points? Forget them.

We've replaced them with cultural characters.

They arrive, stay a while, do their mission, then leave. Depending on their culture, they can boost your production, unlock a building, attract a faction, or even save a desperate situation.

Yes, they're cool. And no, they're not random.

Check out the Codex to get to know them better.

A major project: politics

This could be the real revolution.
We've rethought every political system in the game.

Each age now has its own rules, but they all rest on a common base. The idea is that you don't have to relearn everything every time, but you still have to adjust.

Passing a decree, influencing a vote, manipulating a faction... Politics in Mémoriapolis is a game within a game.

Evolving cultural buildings

They were already there, but rather discreet. Now they're more numerous, more visible, and evolve over several ages.

evolution


A real strategic lever for building a city for the long term.

Savegame incompatibility

We did our best during early access to keep savegames compatible.
But now, with the new interface, overhauled systems and redesigned mechanics, this was no longer possible.

So we're starting afresh with version 1.

New languages

Three new translations join the game:

  • Brazilian Portuguese

  • Simplified Chinese

  • Polish

And with the existing versions, the game is now available in 8 languages:

  • French

  • English

  • German

  • Spanish

  • Russian

  • Brazilian Portuguese

  • Simplified Chinese

  • Polish

Accessibility: still a long way to go

We know we're a long way off.
Today, we offer:

  • Text enlargement

  • OpenDyslexic fonts for improved legibility

This is just the beginning. We hope to do better in the future.

Price? It's staying put (for now)

The early access price is staying put for a few more weeks.
It's our way of keeping the game accessible to everyone, even after release.

What's next?

Version 1 isn't the end. It's a big step, but the road goes on.
We already have some ideas: new buildings, new mechanics (maybe heroes?), even new ages.

But first, we're going to stabilize, correct and improve. And, as always, with you.

Now it's your turn to play!

Memoriapolis - Launch Trailer
Apr 24, 2025

Memoriapolis - Launch Trailer

The official Launch Trailer is here—and it comes with a surprise!