ONE CITY. FOUR AGES.
One of the fundamental pillars of Memoriapolis is the idea of building a city that evolves over a vast period of time. From the outset of our project, we've always wanted to place this temporal dimension at the heart of the gaming experience. That's why, when the time came to decide what we were going to focus on during the early access phase, the choice to concentrate on the first two ages quickly emerged as a key decision.
By limiting the experience to the ancient and medieval eras, we knew that this would expose the game to comparisons with other titles in the same genre, focusing on these specific periods. These games, often specializing in a single era, can offer a depth of choice and richness of evolution that surpasses what we can offer at these initial stages.
However, our real strength lies elsewhere: Memoriapolis stands out for its ability to allow players to build a medieval town on the foundations of an ancient city, to see it evolve during the Renaissance, and then to expand again during the Age of Enlightenment.
This progression brings together the vestiges of the past and the innovations of successive eras, creating a visually rich, complex and realistic environment.
Each age is interwoven with the others to form a harmonious mosaic, a true testimony to the historical evolution of your city.
We hope you'll find this ambitious challenge appealing, and that you'll share our pleasure in watching these towns grow and flourish over time.
In the meantime, we invite you to discover a small glimpse of a city through four ages.