Renaissance - Available by the end of January 2025
What better way to kick off 2025 than with a Memoriapolis update?
If we didn't tell you, it was to surprise you! Yes, the Renaissance Age patch will be available in a few days! In addition to adding a new age, this update will bring many changes and various improvements:
New buildings and new challenges,
New map,
Removal of chaptering,
Replacement of cultural influence by a system of intermediate objectives by age,
But also complete rebalancing of the game, modification of the passage between two ages, and localization of the game in Russian.
Our small team has worked hard to get all these systems up and running as quickly as possible, to reassure you about the course of development of Mémoriapolis.
As you know, we're very attentive to player feedback and, since the game's release in early access in August, we've produced several patches in response to your requests. For us, this is the very principle of an early access release.
That's why we want to make this new patch available as soon as possible.
It's definitely the right time to start playing Mémoriapolis!
Are you a very active player of the current version of the game?
Tell us what you think of the new features!
If you're a player who's been waiting for your senior years to discover the game.
we'd love to hear from you.
You now have several hours of gameplay ahead of you, and intermediate objectives to reach.
Are you a Russian speaker?
Now you can stop spamming the forums!
So, what's in this patch?
A NEW AGE: THE RENAISSANCE
And that's three!
The penultimate age of the game, this one offers you the chance to transform your city with a more modern architecture, closer to that of the cities we know in Europe.With its green roofs and colorful tiles, Renaissance town planning is more compact, with ornate facades, gardens and squares!
MAGNUM CONCILIUM
Magnum Concilium rethinks politics, electing people and factions to predefined positions, such as Cultural Attaché or Captain of the Guard. While any representative can be elected to any position, regardless of culture, certain choices could complicate your governance.
MANAGEMENT OF PRIVATE AND PUBLIC BUILDINGS
The ambition of factions grows from age to age.
From the Renaissance onwards, all factions will have the opportunity to buy various buildings, offering to provide gold coins, workers or even to take charge of any work that may be required. But no matter how tempting their offer, never forget that a powerful faction is a dangerous faction.
THE TRADING PALACE
The time has come to expand your trading relationships and build trading posts with the Trade Palace in different cities, countries and continents.
These new counters will require regular attention, but promise great rewards commensurate with the investment!
A NEW PROGRESSION SYSTEM
The old progression system had the advantage of being efficient and correctly guiding new players. But it was overly dirigiste, giving the impression of having no impact, of not being able to choose your own strategy, and of being stuck in a closed system.
We've decided to completely overhaul it, and at the same time give players intermediate objectives for which they can define their own strategies.
NEW BUILDING UNLOCKING SYSTEM
The new system can be summed up in two simple sentences.
To move on to the next age, raise your town center to level 5.
To have more buildings to build, give power to factions.
INTERMEDIATE GOALS: THE COUNCIL OF WISE MEN
On a regular basis during each age, a council of wise men will meet to check that you've reached the intermediate goals they expect you to achieve. If these objectives are met, they'll give you a resource that you can use...later on in the game. I can't say any more at the moment.
Each age has three intermediate objectives and one final objective. Obviously, the more you earn, the more you'll be able to achieve in the final age.
A REDESIGN OF THE RUIN SYSTEM
In the game, you're likely to discover ruins in your territory as your city grows. You can then decide to :
Keep them (not necessarily a bad idea in the long run...)
Destroy them to recover materials
Rebuild them and benefit from a less expensive cultural building.
With the Middle Ages, you'll be able to study their ruins, which will unlock specific possibilities that I'll leave you to discover.
In the Renaissance, studying ruins again unlocks other elements of the game.
The aim of this new system is to make keeping ruins in your city (personally, I think it's beautiful) as interesting as destroying them.
CHANGES TO “AGE CHANGE”
This is something we've been working on for some time now.
This is a subject we've discussed and worked on a lot.
Sometimes too complex, too long or too simple, we've spent a lot of time trying to find the right status for it. This new version, simpler and more compact, puts the emphasis on the permanence and maintenance of your constructions.
Now strongly linked to factions, the upkeep of cultural buildings is a key issue if you don't want to turn them against you. But maintenance comes at a price!
A NEW MAP
This Nordic-inspired map is more challenging than the one currently in the game.
With its rugged terrain, dispersed distribution of resources and islands linked by bridges, this map offers particularly difficult organizational challenges. We can't wait to see what you come up with!
CONCLUSION
After this January patch, we're entering the final phase of the game's development.
In a little while, it will be time to bring you the final version, to share our complete vision of the experience.
In the meantime, we'd like you to know that we're particularly attentive to your feedback, because it feeds our thinking every day.
Many thanks to you all.