Who are we?
A number of service providers have been brought in to help with the music, the images of the buildings and the game's concept art. The team is made up of former members of ENODO GAMES, the company that developed The Architect: Paris, and newcomers.
Initially, the team's primary objective was to create a City Builder capable of producing historical city shapes, without really having any precise ideas about game mechanics. The developers set about creating a prototype that would generate plots of land on which houses could be built according to precise urban planning rules, automatically, depending on the player's actions.
With the arrival of the game designers, the game mechanics were then established around the concepts of culture, faction and resource management.
The artistic direction of the game was still unclear at the time, even though certain references were circulating within the team. It was the job of the tech artist to establish both the graphic expression of the game and to ensure that it could be brought to life technically.
At the same time, the person in charge of 3D began creating the 3D models of the buildings and the design choices that would allow the era of each of the buildings to be read and understood.
In the coming weeks, we'll be taking the time to introduce each of the different people in the team in detail, and to explain their work and how it interacts with the work of others.
See you soon.